How to Use a Wii Nunchuk with an Arduino

When the Nintendo Wii was released in 2006, there was a lot of talk about their new weird control system. In place of a typical control pad, players would use a one-handed “remote” with infrared sensors and accelerometers in place of a joystick. For those games that required additional controls, players would use an accessory controller in their off-hand. This ‘accessory’ controller is the Nunchuk. A strange, bean-shaped attachment with a joystick, two buttons, and a three-axis accelerometer. Although the Nunchuk had a lukewarm response when it was first released, it’s the perfect controller for makers who want to add some fine…

McCree Hammershot Controller: Bug Fixing and Refinements

Although the controller is now operational, it has a few bugs that need to be ironed out and a couple of controls that need to be tweaked to make the game more playable. I learned a lot from the playtests so now it’s time to make some changes. There are three problems with the controller that need to be fixed: the flashbang, the aiming accuracy, and the aiming speed.