As a tie-in to my DIY Stream Deck, I wrote a Python script for OBS Studio that allows you to send messages to Twitch chat using OBS’s built-in hotkey system.
A couple of years ago I picked up an inexpensive sustain pedal for an electric piano at a garage sale. The piano itself wasn’t much to look at, but the pedal intrigued me… it’s a basic on/off switch, but the pedal itself feels fairly robust and I thought it would be a handy switch to have around.
This past week I finally got around to doing something with it! I built a small box that converts the signal from the pedal into a keypress, allowing me to use this pedal as a foot-controlled hotkey for my PC.
For one of my recent projects, I needed a way to control some lights powered by a 120V household wall socket. Rather than reverse-engineering some commercial “smart outlets” for the task, I decided to try and do this the old-fashioned way by embedding relays in electrical boxes.
I’ve been trying to teach myself a little Python, and here’s what I came up with for my first small project. Using their respective APIs, I’ve built a plugin for the Prismatik ambilight software that maps live data from the iRacing simulator. A video demonstrates the end result far better than I can explain it:
The McCree controller is done! Now it’s time to take a break and do a little postmortem: what worked well, what didn’t, and what I would do differently next time.
The McCree controller is so close to being done! There’s one last change to make: swapping out the DDR dance pad for a faster controller. That ‘faster controller’ is going to be a Wii Nunchuk, the one-handed extension controller for Nintendo’s 7th generation console.
When the Nintendo Wii was released in 2006, there was a lot of talk about their new weird control system. In place of a typical control pad, players would use a one-handed “remote” with infrared sensors and accelerometers in place of a joystick. For those games that required additional controls, players would use an accessory controller in their off-hand.
This ‘accessory’ controller is the Nunchuk. A strange, bean-shaped attachment with a joystick, two buttons, and a three-axis accelerometer. Although the Nunchuk had a lukewarm response when it was first released, it’s the perfect controller for makers who want to add some fine control to their projects.
Although I’m writing this post with Arduino in mind, most of this information also applies to using a Nunchuk with something like a Raspberry Pi or an ARM-based board.
Let’s get started!