Sim Racing Shields for Arduino

I recently put together a library for interfacing Arduino development boards with sim racing devices such as shifters, pedals, and handbrakes. The library makes it easy to retrieve the relevant data from those devices and send it to a racing simulator. The only catch is that the user has to carefully wire things up themselves, which is a little tedious and results in a somewhat messy final product.

To close that gap, I designed some custom sim racing “shields” which attach to the underside of an Arduino and make it quick and easy to connect to existing sim racing devices.

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Building DIY Split-Flap Displays

It’s incredible how far display technology has come. Nowadays LED walls are found at every major concert venue, flat panel televisions are ubiquitous, and everyone has a high resolution, full color LCD display in their pocket. It’s difficult to imagine that just a few short decades ago it was a struggle to create a large, dynamic display for an economical price.

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Modifying an RC Controller to Play Forza Horizon

I’ve always been fascinated by RC cars. The dynamics, the engineering, the speed… all wrapped up in a package that you can hold in one hand. Almost more than the cars themselves I’ve always loved the remotes. Ever since I watched Back to the Future and saw that awesome modded Futaba remote I’ve been captivated by the possibilities contained in one of those mystical black boxes. I was playing a racing game the other day when the idea came to me: what if I could modify an RC controller to control a racing game?

And just like that, I decided to convert an RC controller into a gamepad to play Forza Horizon 4.

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Making an OBS ‘Mute’ Indicator

I have a friend who likes to stream on Twitch, and he has a problem. Every hour or two he likes to be healthy and take a five minute break – standing up, stretching, going to the bathroom, etc. During this time he mutes his microphone and puts on some background music to keep the audience entertained. But when he comes back he frequently forgets to unmute his microphone so that the stream can hear him. It’s not unusual for him to be talking to himself for five minutes or more until some kind soul in chat speaks up and says “you know you’re muted, right?”

To help him and others who frequently forget to unmute their microphone, I decided to build a physical indicator for the mute status in OBS Studio.

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Building McCree’s Belt Buckle from Overwatch

I decided to try my hand at building my own version of McCree’s belt buckle from Overwatch! I used references from the game in order to create a comprehensive digital model which I then 3D printed, smoothed, molded, cast, mounted to a buckle blank, painted, and weathered. Start to finish (and with lots of breaks in-between!), this entire process took me a little over three years to complete.

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McCree’s Belt Buckle: Conclusion

Phew. Three years (three years?!?) and a lot of sweat, sanding, and tears later, I finally have a finished belt buckle! To be honest it turned out much better than I expected. There are of course some issues with it and things I wish I could have done differently, but the final prop itself is fit, functional, and looks the part. I may be biased, but I really do think my version of McCree’s buckle is one of best I’ve seen.

It was quite a journey to get to this point, and there were lessons learned for every step along the way. The buckle is done! Now it’s time to sit back, relax, and figure out what worked well for this build – and what didn’t.

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